Daniel Tran's profile

Digital Asset Creation - Summative Activity

Project Logo
 
Table of Content
 
1. Pitch - Due May 26th
2. Project timeline - Due May 27th
3. Production - Due June 9th
4. Final project - Due June 16th
 
   1. Pitch   
         For my summative project, I decided that I want to create game-related assets such as Character Art, Sprites/Models, and a bit of a soundtrack. The setting/theme of these assets for a RPG-based game. This is set on a dystopian future.
     (Synopsis) Where humans are being controlled by a system called The Cure. The Cure allows the user to experiences things they would desire, such as dreams, goals and etc. But it erodes their mental and physical state as time passes on, as well destroying their own identity. Things began to change, when some people unaffected/immune by The Cure. The percent of being unaffected was a chance of 0.01% at birth. They would called themselves The Virus. Their goal is to destroy The Cure and to find the real cure, to allow a new future. But first, they have stay hidden and act as if they were under the influence. Or be destroy by The Dream, who are failures of The Cure. (End) (Setting) The environment is a dark, quiet and city where civilization is kept in order by The Cure. The timeline of the story, is more of a modern time transcending into a more technology driven. The civillians are kept doing daily "normal" things, but are not control of themselves. It is like they are awake, but in reality, they are in an endless dream of desires. And the expression they can only make is a smile. To be able to contain order, The Dream seeks out and kills the rejects of The Cure and members of The Virus. 
 
    (I think this is close to an original idea) My inspiration for this project is based on The Matrix and Psycho Pass. 
The tools I'll be possibly using are Abode Photoshop (Digital Painting), Audition (Remixing some BGM, such as a score) and sketching out the characters, environment and etc. 
  2. Project Timeline
 
Art Asset List - Due May 27th
 Characters/Enviroment Sketches - Due May 31th- June 1st
Character/Enviroment Digital Drawing- Due June 12th
Songs/BGM Score - Due June 12th
Left overs/Finishing up - Due June 14th
 
3. Production
Art Asset List

1/4 will be drawn while 3/4 will be digital.
Characters
-Three to Five Protagonist (With Turnaround)
-One to Two Antagonist (With Turnaround)
-Two examples of The Cure
-Two examples of The Dream
Enviroment (Dystopian)
-Three to Four Enviroments
Weapons
-Three to Four Weapons
-Game/Story Logo

 
 
Protagonist #1 Delta
The Protagonist #2 Atlas 
The Protagonist #3 Lex 
Antagonist #1 Maxwell Lars
The Dream & The Cure
The Dream (Other Version) & The Cure (Unleasing)
Weapons
4. Final Production
Loading Screen
-Made on Photoshop
Final Character Arts
(Final ART) Protagonist #1  Delta
Made using Paint.Net and FireAlpaca
Small Bio:
 One of the members of "The Virus" and co-leader, Delta. At the age of 15, Delta realized that things began to change when he starts notiicing that people in his town started to... change. He rushes home from school to make sure if his family was safe. Once he got there, his family became... "The Cure", he freaked out. Then, one of them asked in his mother's voice, "How was school, son?" Delta freaks even more, he ran away from them, to later buimp into his friend, who was unaffected by "The Cure" They hid together in his friend's home since the friend didn't have parents/guardians that lived with him. They turn on the the TV to check if it wasn't just them that were affected. When they turned it on, a masked man appeared, calling himself, Maxwell. The message being broadcast was "So... you're unaffected by "The Cure" don't worry, it's neutral for younger kids to be able to withstand it. By your life will be cut short, I don't want any... unwanted variables. That is all, good luck surviving this 'dream.'" That date of this message was.. unknown. Delta and his friend couldn't believe it. His friend suggested that we should find other people just like them and fight against Maxwell, and even if they didn't. They would still get killed by Maxwell's army either way. Even though, Delta was still scared, he wanted to give it a shot,  die trying  instead of dying like a weep. 10 years have passed, with countless battles against "The Dream" they finally have enough members to fight against Maxwell. They called themselves, "The Virus".
(Final ART) Protagoinst #2 Atlas
Made in Photoshop
Small Bio:
One of the members of "The Virus" At the age of 16, she was with her best friend on a date, as time progress she would start noticing that her surrounds began to change, she became confused. And once as she turns around to ask her best friend if she also sees the same thing, the face of "The Cure" appears looking straight into Atlas' eyes. Altas was horrified. She ran off soon later bumping into another one. She was so scared she couldn't move. For some odd reason, she found against "The Cure"  It was revealed that she had a split personility because of that , it saved her. She later came across Delta, a member of "The Virus"  She later became unconscious when her personilty switched back. Delta brought her back to "The Viurs" 's base. After she woke, Delta gave her a run down of what happened, what are "the Cure" and "The Dream". She joins their fight against Maxwell. But first, she wants to find her best friend and to save her from becoming "The Dream"...
(Final ART) Protagoinst #3 Lex
Made in Photoshop
Small Bio:
A former follower of Maxwell, after being revealed the plans of Maxwell, Lex knew he was following the wrong person. To be able to escape Maxwell and the other followers, Lex faked his own death. He remained anonymous. He didn't joined "The Virus"  because he was showcased as a solo player. Instead he would try to help them if they are in a dire situation against Maxwell' s group. Lex's movtives and origins still remains unknown.
(Final ART) Antagoinst #1 Maxwell Lars

Made in Photoshop
Small Bio:
???
(Final ART) The Cure #1
Made in FireAlphaca and Paint.Net
(Final ART) The Cure (Evolving)
Made in FireAlphaca and Paint.Net
(FInal ART) The Dream #1 
Made in FireAlphaca and Paint.Net
(Final ART) The Dream #2
Made in FireAlphaca and Paint.Net
Weapons
Made in FireAlphaca and Paint.Net
Delta's Gun is 10x more powerful than a regular gun
Maxwell's Sword has an ability where with one slash, a vemon is transferred into that person. That person would have the reverse effect of "The Cure" Instead of dreams, they get infinite nightmares.
Environment #1 The Gate to Dream City
Made in FirerAlphaca and Paint.Net
Environment #2 Aftermath of the experiment
Made on FireAlphaca andd Paint.Net
Environment #3 The Sky Fortress
Made on FireAlphaca and Paint.Net
An example of gameplay. (This is viewed in first person)
Made in Iillustrator
Songs/BGM Choices
#1 Beyond Music - Digit By Digit
I chosen this song because it gives off a dystopian/futuristic theme and it would be perfect as a sub/main boss song.
 #2 Peter Crowley - Dystopia
I chosen this song because it gives off a spooky vibe at first, then over time, it becomes an epic Boss song or a finale scene of an arc.
#3 Extreme Music - Combat Ready
I chosen this song because as the other songs above, it would fit as a Mini Boss song
#4 Epic Rock - Ready For This
I chosen this song because the lyrics fit well with the theme. For example,  the 2:50 mark showcases that no matter what they can do, they can't slow the heroes down. This would go well as an ending credits or a motivating point in the plot.
 #5 Epic Rock - Fight
I chosen this song for similar reasons as the song above. It presents itself as a movtivating song for the protagonists. This would go well as an ending credit or an ending of an arc.
Final Thoughts
As this concludes the Intro to Asset Creation Unit, the tools I have used for this project are Abode Photoshop, Abode Illustrator, FireAlpaca, Paint.Net, Wacom Tablet, pencil, paper and the legendary mouse.  Some of my experiences were that I had trouble starting because I was yet still a beginner at Photoshop and digital drawing. As time progress, I was able to become more better at it. But I still have more time to extending my learning of Photoshop and digital drawing. One thing I can improve is adding more bits of gameplay since my project are assets for a game, I would like to add more assets in the gameplay, rather than assets for the story mode. Another thing I can improve on is the character and enviorment arts because in my view, they look 75% finished, but then again, I might be overthinking it. I enjoyed the units and the activties presented in the class. I hope it well be more enjoyable next year of Asset Creation Grade 12.
Digital Asset Creation - Summative Activity
Published:

Digital Asset Creation - Summative Activity

Summative

Published: